Making a developmental release available. This version supports:
– 350 + models for world editor
– Full save/load features
– Object soundFX, SpecialFX, Animations, Functions
– Lighting system (create light switches and lights), w/ multicolor / flickering options
– Create player starting point
– Major bug fixes
1. Download file from http://s627866874.onlinehome.us/releases/crs_12-22-2017.zip
2. Unzip file
3. Run Loader (Loader.exe)
Note: This is NOT an installer, it is raw files, just download and run the Loader.exe file. Please report any bugs. Future releases may be like this until it the game has full updates supported and playable content.
Minimum: 1 GB RAM, 64 MB 3D video card, sound card.
Recommended: 2 GB RAM, 256 MB video card, Shader 2.0 support.
Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit;
DirectX 9.0c or above.
We added a SpecialFX system that pretty much lets you create any type of special effect in the game. Its pretty fun messing around with, there is a lot you can do with it.
Message from the Developer Garrett:
I coded the specialFX engine for Computer Repair Simulator. Users can now add some pretty cool effects to objects and the world, including lightning bolts, smoke, fire, rain, snow, fog, ice, weird space things, etc.
Now imagine working on a computer in the simulator and getting zapped, BAM! SPECIALFX flies across the screen creating a sense of urgency to stop being electricuted.
We coded a game updater so that after the next release, you don’t need to keep installing the game from scratch and losing your player data. You can now update the game right in the interface. You may still download the installer, but these would be in cases for new players and users who need to reinstall the game due to “modding failure”. Here is a little video.
Finally we have completed the mods to allow us and users to add their own custom hardware ranging from computers, computer parts, servers, racks/cabinets, KVM, UPS, to PCBs, Electronic Components, Silkscreen, Certifications, etc. This is huge, adding new hardware will be EXTREMELY EASY, no hard code. Have a look at some of the images.
A lot of good things are going on, including a ton of hardware additions and the user mods that link them all. We are also developing a game launcher updater to avoid having users uninstall / install every release. There have been a lot of changes up to this point, so having an updater was a bit tough. Well here are some screen shots, but make sure you visit us at https://www.facebook.com/ComputerRepairSimulator/?ref=aymt_homepage_panel
A little summary of where I am at on the user modifications / shop. The entire system is built behind it so any user / developer can import an image, a model, and add some properties to the item and apply it to the game engine (the item is categorized and placed within the Computer Repair Simulator database) and this code is available now. Once in the database, the Scenario Editor will allow the user / developer to develop a scenario, whether it be building a system from the ground up, replacing / repairing hardware, diagnosing software, or just giving your friends an impossible task. In the end, you link the scenario to the world you built with the World Editor. The final scenario with all data can be played or shared with others from around the world.