Summary of Progress

A little summary of where I am at on the user modifications / shop. The entire system is built behind it so any user / developer can import an image, a model, and add some properties to the item and apply it to the game engine (the item is categorized and placed within the Computer Repair Simulator database) and this code is available now. Once in the database, the Scenario Editor will allow the user / developer to develop a scenario, whether it be building a system from the ground up, replacing / repairing hardware, diagnosing software, or just giving your friends an impossible task. In the end, you link the scenario to the world you built with the World Editor. The final scenario with all data can be played or shared with others from around the world.


Skills (complete)

After about 2 weeks of working on the skills, this stage is finally complete.  About 55% of the skills have been linked, the remainder will be linked as more development goes on. I also have added a bit of international language support (at least I am trying). I also had some good time to test most aspects of the skills with accelerated XP gain. The next item on the roadmap will be the Inventory / Shops.

Content and Linking

I have managed to code up to 100 skills and achievements, linking the level, level points, skills, and everything else.  Coming along well.  I have been updating the facebook page with updates, so sorry there hasn’t been anything new in a while, but I am making good progress.

Version (non release)

May 3rd, 2017

-Getting back in tune with things, traveled to Las Vegas and Washington DC last week for work and tradeshows.
-Fixed bugs with moving objects in the editor where the roll may have become reset when moving forward, backward, left, and right. This is fixed in
-Added new feature to world editor to now move the created object closer or farther away from you. Farther is good for world objects, closer is good for building electronics / boards / details.
-Now that the base editor code / launcher has been tested pretty well and the bugs have been found, here are some upcoming features to expect in the next release
*Buiding a computer from the ground up, testing with a monitor / keyboard / mouse while interacting with buttons and software (restrictive mode with limited items)
*Fun Rack Building Game: load servers into a rack and prepare to deploy them, you are up against the clock so the more racks you get out, the more time you can earn. Each level gets harder. Players will learn about basic racks / cabinet systems and installing the basic
server in a rack while rigging the power / network cables.
*World Planes (grass, dirt, rock, patio, etc.): items you can place as world flats
*Light Switch / Bulb system: Players can link switches and lights. Later this will link buttons on electronics to activating power to items
*Building Systems: walls, floors, trusses, supports, roofs, ceilings, stairs, functioning windows, functioning doors. Enough to build a town system or scenario. Players can build their warehouse / office and begin rigging it up for a scenario.
**Future release: Easy / Simplistic Computer Repair Simulator game (simplified version of Computer Repair Simulator that will be the game, not the educational tool)


Version (hotfix) Available

Sorry, it was late last night when I released and some of the code wasn’t fixed before compiling.  I tested this release on several machines before uploading, and have duplicated and resolved all of the bugs up to this point.  Please let me know what you find in this release on our forums.

This version adds the capabilities to add electronics, PC cases, PC hardware, and some other stuff like tables and components.  It is just a start, but will later be more mature.

Computer Repair Simulator – V1.0.0.6 w/ Simple Level Editor (HOTFIX)