Computer Repair Simulator is teaming up with Kill The Cancer Foundation. Donate now and get a free copy of Computer Repair Simulator (pre-release) and have your name in the credits for supporting Kill The Cancer.
Began working on player movement and key binding. So far everything is working out very well. Using one of my old models I had for older games for the time being. I also added an account system which now shows your profile picture. The level editor is being redesigned to support up to 10 maps, adding / removing of objects, along with better game flow. This level editor will also give us the chance to test out the key binding system.
Just some visuals of how the game is coming along. A lot of code has been added to allow the options to set by the player, along with key binding so players can customize which keys do what.
The little people are nothing more than “potential customer pointers” for now, they need cleaned up a bit, but they will be the clients you are working with.
A world editor has been created for the development team so that they can easily build cities / towns / scenario adding everything from roads, to buildings, to trees / plants, to computer hardware, shelves, tables, etc…The data is saved to a file which can be opened again. This will also open up the possibility of major mods to the game, allowing players to create new models and easily implementing them.
The next release will contain a mini game called “Computer Repair Simulator – Rack 42”, which will be a mini arcade game with high scores from other players around the world. The point of the game is to prepare the 42RU rack for server installation, then you must place the cage nuts, server rack rails, and then the server in the rack. You need to build as many racks as you can, but you are up against the clock. As you advance the levels will get more difficult. The point here is to prepare a fun game that incorporates teaching principles of how servers are installed in racks, while testing some of the most critical game features before moving to the next steps.
The single player accounts is pretty well all done. There is an option to have 3 local accounts that are independently managed, with the option to reset it back to defaults. Also note that the currency is starting to work pretty well across the board.
Just a quick screenshot of where we are at. The image shows a player selecting a single player game mode, and creating an account in a bank of slots (like the old days). A lot has happened over January, we were able to accomplish a lot.