Weather / Day & Night System Complete


I don’t know where to begin on this, a lot of stuff has been added such as final linking of options from launcher (sky, sky color, clouds, weather, sun, moon, day/night cycles, etc), the player can now control what the atmosphere looks like to add their own spin on the game, or they can choose to keep in Auto mode which will run the normal game cycle.

The weather system has been greatly improved, temperatures ranging from -20 to +110, along with precipitation (rain or snow) which have their varying levels depending on the weather pattern.  The heavy weather can be hard to see in such as a bad rain storm or snow storm.  When you enter buildings, the weather will now show inside, but will still be visible if you look outside.  Pretty much if you keep everything in Auto mode, the weather system has an intelligence of it’s own, adjusting the temp and weather like a normal weather cycle.

Language is being added for certain parts of the game for now, and eventually the entire game.  The image shows the banner layout of the game when a level or achievement has been completed…or anything major in the game.  The first languages to be implemented are English, French, German, and Japanese.

There are a lot of other items which were coded, but hard to explain really, however they are the foundation to the upcoming items.

Game Progress

A lot of new updates, I haven’t really been posting much due to a crazy schedule, but here is the summary:

-night / day revolutions now done, stars come out at night etc.  Sun and Moon added that revolve around the map to give the idea of time
-Clouds, sky RGB color at certain times of day
-Sun flares and FX
-Weather added such as rain / snow, thunderstorms
-Audio / Sound FX
-ESD buildup on player, must discharge before working with electronics, but you can discharch ESD into certain objects to receive in game rewards.  Weather modifies the ESD buildup.
-Temperature now added to the game, this will affect how the technology will function
-Profile layout as you can see in the photos below
-EMI sensor, if you enter an area or work on a job that has EMI, you will learn how to deal with it


Support Us: Kill The Cancer Foundation

Computer Repair Simulator is teaming up with Kill The Cancer Foundation.  Donate now and get a free copy of Computer Repair Simulator (pre-release) and have your name in the credits for supporting Kill The Cancer.

Player Movement / Key Binding

Began working on player movement and key binding.  So far everything is working out very well.  Using one of my old models I had for older games for the time being.  I also added an account system which now shows your profile picture.  The level editor is being redesigned to support up to 10 maps, adding / removing of objects, along with better game flow.  This level editor will also give us the chance to test out the key binding system.


Game Contest – Free Game Copies

We have launched a new contest campaign which will allow players to receive a free copy of Computer Repair Simulator.  To see full contest details, visit the page below:

Progress Update

Just some visuals of how the game is coming along.  A lot of code has been added to allow the options to set by the player, along with key binding so players can customize which keys do what.

The little people are nothing more than “potential customer pointers” for now, they need cleaned up a bit, but they will be the clients you are working with.

A world editor has been created for the development team so that they can easily build cities / towns / scenario adding everything from roads, to buildings, to trees / plants, to computer hardware, shelves, tables, etc…The data is saved to a file which can be opened again.  This will also open up the possibility of major mods to the game, allowing players to create new models and easily implementing them.

The next release will contain a mini game called “Computer Repair Simulator – Rack 42”, which will be a mini arcade game with high scores from other players around the world.  The point of the game is to prepare the 42RU rack for server installation, then you must place the cage nuts, server rack rails, and then the server in the rack.  You need to build as many racks as you can, but you are up against the clock.  As you advance the levels will get more difficult.  The point here is to prepare a fun game that incorporates teaching principles of how servers are installed in racks, while testing some of the most critical game features before moving to the next steps.

Tune in to our Twitch broadcast to watch the development!