Version (non release)

May 3rd, 2017

-Getting back in tune with things, traveled to Las Vegas and Washington DC last week for work and tradeshows.
-Fixed bugs with moving objects in the editor where the roll may have become reset when moving forward, backward, left, and right. This is fixed in
-Added new feature to world editor to now move the created object closer or farther away from you. Farther is good for world objects, closer is good for building electronics / boards / details.
-Now that the base editor code / launcher has been tested pretty well and the bugs have been found, here are some upcoming features to expect in the next release
*Buiding a computer from the ground up, testing with a monitor / keyboard / mouse while interacting with buttons and software (restrictive mode with limited items)
*Fun Rack Building Game: load servers into a rack and prepare to deploy them, you are up against the clock so the more racks you get out, the more time you can earn. Each level gets harder. Players will learn about basic racks / cabinet systems and installing the basic
server in a rack while rigging the power / network cables.
*World Planes (grass, dirt, rock, patio, etc.): items you can place as world flats
*Light Switch / Bulb system: Players can link switches and lights. Later this will link buttons on electronics to activating power to items
*Building Systems: walls, floors, trusses, supports, roofs, ceilings, stairs, functioning windows, functioning doors. Enough to build a town system or scenario. Players can build their warehouse / office and begin rigging it up for a scenario.
**Future release: Easy / Simplistic Computer Repair Simulator game (simplified version of Computer Repair Simulator that will be the game, not the educational tool)