Tonight I was able to finish coding the interaction between the user and the PCI Slots, PCIe Slots, and the AGP Slot. I was able to completely add / finish the code on the SouthBridge, CMOS Battery socket, and the actual CR2032 Battery. I will show an image below of the new additions, but also will share some Isle of Polm pictures to add more interesting things to this post haha. This Isle of Polm project was the one that taught me most of my programming skills as it was an online survival game.
I got a bit tired this evening, so I thought it would be good to share some game play. I was able to patch a lot of existing bugs that were found by my test team which is good. Please ignore the SATA port labeling, I didn’t get to code them yet. Thoughts?
Computer Repair Simulator (CRS) is a revolutionary game that can be used as a perfect learning tool for students that want to get into computer repairs and IT in general.
The game is a realistic simulation of computer repairs , with a realistic computer model with all the parts , software that a real computer has! The game places you into a number of different scenarios , which can be user generated , pre-made or randomly generated . The scenarios include but are not limited to : Repairing hardware failures on desktop or laptop computers , setting up operating systems and fixing software issues and even repairing smart phones.
An alpha version of the game will be released on September for Windows but demos will be available in August.
We hope that the game can be used as an effective learning tool in schools and also that it can be a fun experience!
Eythimis here , the site admin with some cool news!
We recently fixed some major bugs and now we are ready to put some new models and functions into the game. This means that really soon we will have a demo ready for public testing. Let us know down in the comments if you would like to try it out. We also got copyright , an installer and a “End User Licence Agreement”(EULA) .
We hope we can have an alpha version of the game with several scenarios in September . We will sell the game through our own website and we will publish it on Steam Greenlight later this year.
Well I personally wanted things to cool off a bit, so I wasn’t posting much for the past few weeks…but there is a reason for it. I have just completed a lot of code which runs the entire structure of the game. I have been spending a lot of time bug fixing / revamping the entire inventory systems. When I was done, I began adding a lot of components to the game…and I must say I am very impressed at the progress, nothing like playing your own game and getting chills watching it just flow. I have spent the past month closing a lot of loops on the inventory structure and now am complete. Not only was the inventory completed and bug tested the shit out of, I added some really cool systems to the game. I actually purposely didn’t want to document the past month because I wanted to surprise myself. I am writing about 3,000 lines of code every day and blasting through development.
Also, the game flow has been coded. What I mean by this is that the game is playable, a user can begin game play, and continue progressing via level / skill / stats, building quality & speed as their skill thrives through the stages. Yes it is an infinite game mode at this time, but even as the creator, I have spent about 4-5 hours playing my own game so far haha…pretty cool experience.
Demo….will be soon.
BTW, thank you for the thousands and thousands of visits, and many personal emails sent to us…this site really got started in January 2016 and our visitor count is through the roof.